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All projects list
ASK App

ASK Brooklyn Museum is a mobile application for iOS and Android that enables visitors to ask questions when they are at the Brooklyn Museum and experts answer in real time. Visitors are connected with a specially trained team who answer queries with the aim to encourage closer looking at artworks, to draw connections to nearby works, and to offer recommendations for what else to see at Museum. ASK uses beacons to identify the works of art visitors are standing near and the location is sent to the team so they can better assist the public. The data from the project—in the form of questions and answers tagged to object identification—is shared across departments so that it can inform decisions related to all aspects of the visitor experience, in particular interpretation. ASK Brooklyn Museum was developed with a user-centered approach for concept, design, and build. Project leaders adopted agile planning methodology, an iterative process that relies on testing directly with visitors throughout planning, development, and deployment.


Casa Natale Verdi

In this Museum you are able to visit the house independently. As you enter, the guide hands you an iPad and earphones. That iPad has an app that allows you to have a special visit alone. An interactive map helps you find your way around, the audio sections tells anecdotes and facts about the composer’s childhood, while textual and video materials supplement the narration.


AMNH - Explorer

In november 2016 American Museum of Natural History launched Explorer, an updated app that lets visitors personalize their onsite experience using cutting-edge location-aware technology. The app, developed with support from Bloomberg Philanthropies, enables visitors to think like an explorer by providing unique journeys through the Museum’s 45 permanent exhibition halls. With new features and content tailored to the multi-dimensional ways that people engage with information today, the app acts like a virtual curator, teaching visitors about the surprising facts and stories that underlie the wonder of the Museum. A wealth of new content, including animations, behind-the-scenes videos from collections and exhibition preparation, archival photos, audio, and quizzes have been added to engage visitors of all ages. Explorer is available on Apple and Android devices and can be downloaded free of charge. It was developed in collaboration with Local Projects, a design studio specializing in experiences for museums and public spaces.


Hidden Museum App

This project will test a museum multitool app that makes family and group visits to Bristol museums more fun and playful. The app will promote group interaction directly with the museum, its displays and hidden treasures. The focus is on improving visitor experience in museums and galleries and many of these cite engagement with families as a key goal. New location aware digital technologies such as iBeacons can be used to explore, improve and promote more effective visitor engagement and to encourage higher levels of intergenerational or group activity and learning.


Museo Lavazza

An innovative business museum that, designed by Ralph Appelbaum's international studio, allows the visitor to embark on a sensorial-emotional journey in the global culture of coffee, intertwin-ing the story with the history of the Lavazza Family and, through it, with the Italian industrial history of the twentieth century.


Canova Experience

Canova Experience intends to propose the use of the Gypsotheca and Museo Antonio Canova collections by Possagno through a series of innovative tools: the virtual tour through oculus, the digitalisation of the historical archive, the 3D scan of the original plaster models by Antonio Canova conserved in Gypsotheca di Possagno, the video reconstruction of the destruction of our Museum caused by the bombardments of the Great War.


Polo museale UniversiCà

Recovery and restoration of an abandoned sector of a 2,500 s.m. mountain colony, with the subsequent creation of a "living museum" on Alpine civilization, traditions and ancient mountain crafts, with an innovative method of implementation that exploits multimedia languages to the avant‐garde for effective transmission of contents.


Museo Meina – Borgo Ideale

The Meina Museum is a multimedia museum set up in the ancient chalet of Villa Faraggiana. Currently it proposes an interactive path, in the "spectacle" formula, entitled "Garden voices: stories and visions in the Park house". It is a narrative‐multimedia path dedicated to nature in all its forms that between holograms, emotional experiences, projections, environmental effects supports a content that passes from literature, art, science and divertissement to narrate the world of the park and for transmit a message of exceptional relevance: respect for the environment that surrounds us. The Meina Museum, already working, belongs to a larger context, called "Ideal Village", currently "in fieri", which deals with the recovery and revitalization of the entire site.


Historical archeological multimedia educational path

In the museum itinerary there is no written aid, but the findings are told in the first person through the voice of an audio guide or an application. Moreover, the looped videos describe the find, functions, use, production methods of the exhibits and their provenance in Sardinia through the coeval ways of commerce. The finds are inserted in an historical archaeological route and contribute to telling the Middle Ages of the Kingdom of Arborea in its daily life and in the fourteenth century made of wars against the Crown of Aragon. With the use of a series of games for children from 4 to 99 years, the visitor is immersed in the atmosphere of the Sardinian and Mediterranean Middle Ages.


Sistema di Supporto Multimediale (SSM) del Museo Ladino di Fassa

One of the most significant aspects of the set‐up is the Sistema di Supporto Multimediale SSM (System of Multimedia Aids), a system with 18 information points, managed by a computer network and equipped with an interactive touch‐screen, spread along the entire museum itinerary: from here, visitors can access 74 short single‐topic films concerning objects or aspects of the exhibition, with original sound and texts in several languages.


Center for Visitors Ivana’s House of Fairy Tales

Ivana's House of Fairy Tales (hereafter: IHFT) is a unique multimedia and interactive visitor's centre which celebrates fairy tales and their makers, where is Ivana Brlić-Mažuranić the host who welcomes all writers and collectors of fairy tales from Europe and around the world. Based on the principles of knowledge, creativity and the use of new technologies consist of a permanent multimedia exhibition, library, multifunctional space, souvenir shop and activities extended to its website. IHFT is generator and disseminator of knowledge, love for fairy tales, reading and creative expression. It is unique, innovative, yet comprehensible in the ways it brings to life its mission and vision, interacts with its visitors and communicates the “intangibleness” of its museological and heritage substance. IHFT is unique platform for exploration, exchange, experiment, interaction and discoveries, both of the magical worlds of fairy tales and of the inner creativity and magic we all possess in ourselves.


Krapina Neanderthal Museum

At the key site of Europe’s prehistory, next to the ancient habitat of Krapina prehistoric people, a new European museum opened its doors to take you on a multimedia journey back to the time of the Neanderthals and the beginnings of our species. The museum presents an excellent blend of architecture and museum exposure. It contains a wealth of multimedia and interactive installations, including the attractive themes on the development of life on Earth, human evolution, with particular emphasis on the Krapina Neanderthal. The new Krapina Neanderthal Museum is located near the world famous site of the Krapina Neanderthals „Hušnjakovo“, a fact which makes it a unique visiting complex. The Museum''s architecture evokes the habitat of the prehistoric man: the semi-cave, the volume, proportions and the front of which are a result of the analysis done on the appearance of the ancient Krapina semi-cave.


A new science museum in Trento enhance dramatically the city tourism

In July 2013, the former Natural Science Museum of Trento (a 100.000 inhabitant’s town in NE Italy) moved to a new headquarter on the banks of Adi-ge river. The new museum venue was designed with state of the art museum standards by archi-star Renzo Piano and the museum staff. Since year one the new science museum – called MUSE- at-tracted ten times more visitors then the former one, rising in the first year of opening the number of visitors from nearly 60.000 yearly visitors to more than 500.000. Due to the museum opening the city of Trento was able to rise its touristic ap-peal: being Trento a traditional mountain tourism destination, the museum helped in filling the “blank periods” other then the winter and summer holidays. In July 2018, the Museum celebrated its fifth anniversary recording a total attendance of over 2.700.000: MUSE became a recognized touris-tic attraction and a cultural destination of North Italy.


Permanent exhibition of Museum of Apoxyomenos

The innovations that Museum of Apoxyomenos realized are mainly concentrated on the audience development. Museum tries hard to create a specific experience by visiting Museum. Because of that, MA organizes a couple of guided tours every day, which are free, and every group visiting Museum (school kids, pensioners, adult people etc.) have a free guidance. The Museum is also adjusted for the disabled people; there are two elevators that can reach every room in the museum. In the near future in the museum lobby will be placed the replica of Apoxyomens that will enable blind people to feel every detail of the sculpture. MA is situated in the very center of Mali Lošinj and is easily accessible. We can proudly say that MA became the landmark of the island of Lošinj.


Revitalized Šibenik Fortresses

Since 2014, two Šibenik fortresses have been revitalized and transformed into powerful generators of cultural and touristic development of the city. St. Michael’s Fortress with its open-air summer stage was reopened in 2014 and has since become one of the top cultural and tourist destinations of Croatia. Main attraction of Barone Fortress is an augmented reality (AR) platform, which enables visitors to experience 17th-century Šibenik and relive the Ottoman attack. Direct cooperation with over 60 local SME’s was established, with their products available in the gastro-cultural centre of the Fortress. With the aim of long term successful management of revitalized heritage, Public Cultural Institution Fortress of Culture Šibenik was established in 2016. The so far achieved results in managing the Fortresses in numbers: over 185.000 visitors in 2017, around 5,000 Friends Club members (mostly local population), over 50 special events – concerts, movie nights, promotions, conferences and workshops organized per season.


Hack Your Ethno Heritage

Project aims to find new ways to present, promote, and reuse museum collections by using new technologies like artificial intelligence applications (AI).


Betina Museum of Wooden Shipbuilding

Betina Museum of Wooden Shipbuilding is a ethnographic museum focused on keeping the knowledge of the long-lasting wooden shipbuilding tradition. The establishment of the Museum in 2015 was of great importance not only for the town of Betina but for the entire region of the Murter island. From the very first initiative the Museum sets its emphasis on the collaboration with locals, storytelling and reviving old knowledges. Museum’s activities aim to motivate people and develop skills and knowledges. The most important is the active participation of locals in everyday work of the Museum by sharing their practical knowledge and, by doing so, expanding the data-base of the Museum. The Museum has quickly became a vibrant and dynamic place and show-case for the island. Through a great number of positive feedback Museum has shown to become the inescapable cultural institution when visiting the area. The influence in the community as well as the example of a good collaboration has been recognized with the Silletto Award given by the European Museum Forum this year in Warsaw.


Translocal: Museum As Toolbox

Translocal : Museum as Toolbox explores possibilities and paths of communication for museums. The project investigates jointly with young people how they would envisage a museum of contemporary art, what it has to do with their present-day life, what things could be tried out, how information could be presented and what channels you should use for this. Five medium-sized European museums of modern and contemporary art have joined forces with the aim of working together with young people to design innovative tools. The purpose of these tools is to open up the museum of the 21st century to its local surroundings. The objective is to evolve a communication culture that encourages participation because it has been designed and implemented by the target group itself, instead of simply being directed at them.


The Sixties in Croatia – Myth and Reality

The Sixties in Croatia – Myth and Reality is the central exhibition of the Museum of Arts and Crafts in 2018 offering an overview of one of the key periods in recent Croatian history from 1958 to 1971. In wider context, the aim of this exhibition is to explore and analyse the situation in Croatia, primarily in the field of visual arts and culture, with an attractive interactive setting and a strong marketing campaign, attracting a large number of visitors from the country and abroad. Throughout the total of eighteen sections of exhibition and a selection of numerous exhibits from documentary material to artworks, from photographs to film, television and music fragments, from everyday objects to milestones that changed the world in the most sensational sense, the exhibition seeks to clearly show Croatia as a whole in, by many accounts, turbulent yet glorious period. Throughout its duration the exhibition is supported by numerous events, educational programmes, roundtables, lectures by writers, concerts of music from the period, films and presentations on the 1960s, great souvenirs and more.


Vučedol Culture Museum

Vučedol Culture Museum is a unique museum in the world dedicated to one prehistoric cultural phenomenon of the Eneolithic period. The Museum building is situated in the slope of the archaeological site and makes a particular medium connecting the external cultural and natural landscape with the permanent exhibition in its interior. In its daily activities, the Museum tries to include as much as possible its local community. Vučedol Culture Museum organizes workshops for children and young adults in which they learn about the importance of cultural heritage. Vučedol Culture Museum is using new multimedial technology inside the permanent exhibition, as well as interactive smartphone guides and QR codes for easier access of information and movement around the Museum and trough the archaeological site. The Museum tries to keep up with modern technologies and it has implemented virtual reality, multimedia guides as well as beacon technologies in its activities.


CAApp - Let's increase the Museum!

Augmented Reality System: aiming the tablet provided by the museum to specific targets placed near the showcases, additional infor-mations on the exhibits are obtained; the experi-ence is structured as a game, increasing the visi-tor's involvement and immersion.


The Sailing Museum

The project concerns the circumnavigation, car-ried out with a old schooner ("Holofernes"), of the coasts of Italy from the Adriatic up to the Tyr-rhenian Sea, making a stopover in the ports where there are sea museums or locations of enhancement of the maritime heritage, with the purpose of creating a network of mutual en-hancement and providing support opportunities.


Project Eridano

The Eridano project, promoted by MiBACT in the context of the tender MuSST Museums and De-velopment of Territorial Systems, was realized in collaboration between TekneHub, laboratory of Emilia-Romagna High Technology Network of the University of Ferrara, the Emilia Romagna Muse-um Network, two national museums, four civic museums, an archaeological excavation and the creative enterprise TryeCo 2.0 srl. The research investigates how ICT can contribute to improve the use of cultural heritage, adding value to educational activities and to the experi-ence of visiting museums. All the partners of the Eridano network, participating in the co-design of the contents, have tested innovative tools. New interactions have been experimented with FOSS tools (Free and Open Source Software) especial-ly with OpenWebGIS: thematic cartographies, putting in archaeological and temporal relation the museums of the network, return a whole image of the landscape and archaeological herit-age along ancient Eridano. The educational offer too has been innovative: new virtual contents, visible through the cardboards and stored on the dedicated YouTube channel, become a scenario of immersive experiences. Eridano, as a wide-spread museum system, open and dynamic, is a laboratory for cultural exchange, a point of ref-erence to define and apply new standards in co-ordination with regional museums, institutions and others museums for the enhancement of cultural heritage.


Senses: museums without barriers

This is a project of the Province of Belluno togeth-er with the Municipalities of Alano di Piave, Cesi-omaggiore, Mel and the Montana Alpago Union, financed in 2015 by the Regional Implementation Program FSC, in the context of IPA Prealpi Bel-lunesi. The project succeeded in equipping 8 museums of the museum network of the Province of Belluno with technology innovations that can expand the accessibility of the museums to all categories of public, with particular attention to sensory disa-bled people. The main deliverable was the crea-tion of an app called AmuseApp Sensi, which transforms the smartphone of the visitor in a mul-timedia audio guide that leads the visitor, at the same time expanding the informations concerning works and antiques exhibited. Inside the muse-ums, bluetooth beacons have been installed, posi-tioned in specific points along the visit path, which invite the visitor device to particularly interesting points. Besides the development of the app, in some structures, tactile maps in braille and an interactive plastic relief accessible to the disabled have also been installed. Inside the project we also provided the purchase of folding chairs for elderly visitors and changing tables to meet the needs of the families with babies.


Tactile path

Along the walls of the paleontological section of museum vistors can find a tactile path. There are different types of fossils fixed on wood panels and their names and description are written in italian and in braille alphabet.